• 2006-10-13

    Threat to MMORPG Publishers--Private servers

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    http://rmt.blogbus.com/logs/3562462.html

    Single-client based graphic MMORPGs may have private servers or server emulators. Private servers are mostly run by volunteers, therefore most of them are free. However, some private servers may wish for people to donate money, sometimes in exchange for a bonus in the game. Private servers remain markedly less popular than the official servers, with player numbers usually in the hundreds, though popular private servers may reach up to one or two thousand online players and even up to ten thousand in terms of player registrations. EQEmu is a server emulator for EverQuest, others exist for World of Warcraft, Lineage II, Ultima Online, Ragnarok Online, and many other MMORPGs.

    In China as well as many other Asian countries the use of private servers is more prevalent. Most Chinese MMORPG players are aware of the existence of private servers. The reasons for this are the relatively high fees for official servers and the availability of 100MB/s fiber optic internet connections, which can be as cheap as US$30 a month. As a result, the costs of running a server in China are remarkably low. In one instance, a private server had more than 50 000 players registered. Some even have 1000 accounts in 1 day (the opening day). Among such cases are Mu Online which is one of the most popular private server games in the world, with thousands of private servers. Private servers have significantly damaged the commercial MMORPG development. Many gamers in China feel the companies that developed MMORPGs purposefully made the leveling progress advance slowly so more money could be made off the gamers. Most of the private servers have placed a faster experience rate, allowing players to progress through the game faster than on retail servers, though there are often a variety of in-game bugs present that are not prevalent in official servers.
    (Wikipedia)

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