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2006-10-14
About Real-money Trading or RMT
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Real-Money Trading (or RMT, Real Money Transaction) is a phenomenon that occurred with the birth of online-gaming, especially in the genre of MMORPGs (see also Virtual economy).
http://rmt.blogbus.com/logs/3563125.html
The case works as follows:
1. A player advances in the MMORPG and obtains in-game currency.
2. The player will then sell the currency on online auction sites, such as eBay, or to companies such as wowmine.com or IGE.
3. Other players will purchase, or bid on, the currency through transactions (usually online).
4. The company, or player, will then hand over the virtual currency to the buyer.
This has caused a serious problem within many online games as it deals with real money, and not that of the virtual world. However, this action is technically not illegal (other than possibly breaking the terms and conditions of the contract with the game operator), but primarily goes against the wish of the producers of the game and is shunned by many avid fans.
Virtual groups
It is believed that there are some organized groups playing MMORPG games which participate in RMT. The members of these groups are sometimes called “goldfarmers”, “gilfarmers” among others depending on the game. These groups will generally attempt to monopolize a resource by maintaining players stationed around the location where the resource spawns at all times. These groups frequently use various disruptive tactics to maintain a monopoly on a given resource.
Many players characterize these groups as being from People's Republic of China, believing that they work for Chinese-based sweatshops which employ people to play the game solely for the purpose of gaining in-game money and items. While the existence of organized sweatshops may be in question, there is little doubt that there are indeed groups of goldfarmers within some MMORPGs.
In-game effects
Real-money trade is seen as harmful for reasons beyond the disruptive tactics sometimes used by farming groups. In some cases it causes economic inflation by creating a stronger incentive to create game currency via an exploit, rather than getting currency from the usual methods available to all players. Due to the often turbulent nature of virtual economies it is unclear to what extent RMT influences any given virtual economy, and opinions on the matter vary greatly. Even in cases where such inflation does not occur, the trade changes the play of the game, as less experienced players can get access to items that normally take some effort to obtain. Some players feel that this is unfair, that it "spoils" the game, as when a player of Monopoly offers real money for properties in the game.
However, not all players believe that real money trade is bad. Some believe that they should be allowed to purchase items if they do not wish to spend the time within the game working towards the items. It remains controversial whether or not the trade of virtual items for real money is to be considered morally wrong.
There are also several reports of accounts being stolen from players, usually by hackers. For this reason, MMORPG developers often place warnings in their games against the use of unsupported third-party software or other practices that may allow hackers access to a player's account information. Sometimes these accounts are stripped of money and items which are then sold for in-game currency or for real money. On occasion, these accounts are sold altogether for real money and never accessed again by the player历史上的今天:
ALL about Farmers and Farming in the game 2006-10-14随机文章:
From sweatshops to stateside corporations, some people are profiting off of MMO gold (Continued) 2006-10-14About Virtual Economy 2006-10-13ALL about Farmers and Farming in the game 2006-10-14Current trends in MMORPGs 2006-10-13
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