• The trend in MMORPGs is to supply heavy guidance in a linear world, i.e, quests that must be completed in order to advance, backed by constantly improving graphics and sound. Player-created content was the greatest trend until approximately 2004, when [World of Warcraft] hit the scene and changed the climate of the MMORPG industry dramatically.

  • 2006-10-13

    Cheating IN MMORPG

    Cheating is a major challenge for game developers and legitimate players. Exploiting is a form of cheating involving the use of a flaw in the game mechanics to gain unfair advantage. Depending on the nature of the exploit, developers can address the exploits within a short time through patches and updates. Even when fixed, exploiting can still be an issue, as exploiters may still have the advantage or items they gained before the patch was released. Depending on the nature of the exploit, a rollback may be needed just to counter the effects. Twinking may also be seen as another form of cheating.

  • 2006-10-13

    History of MMORPG

    MMORPGs, as defined today, have existed since the early 1990s. However, their history extends to the late 1970s.

  • 2006-10-13

    What is MMORPG?

    A Massively-Multiplayer Online Role-Playing Game (MMORPG) is an online computer role-playing game (RPG) in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a fictional character (traditionally in a fantasy setting) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.